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- In Ashta Chamma game; the movement of tokens is controlled by throw of a dice. The tokens enter the board only when the dice result is 1. The tokens travel anti-clockwise in outer squares, clockwise in inner squares, and finally land up in home square.
- Ashta Chamma Game. Ashta Chamma Game is a popular game across the country and named in different terms depending on the region and the language from time to time. It is a known fact that most of the people would prefer to play Ashta Chamma game during this period of time because it offers enough amount of fun aspects to enjoy in an effective way.
If you've spent your summer afternoons playing a round of Ashta Chamma with your grandma throwing shells across the board, and moving and retrieving your coins, then this hand stitched game in raw silk, will send you on a nostalgic ride to your childhood! Known by names like Chowka Bara (Kannada) and Daaya (Tamil), thi. Chowka Bara (Kannada: Chowka bara) or Ashta Chamma (Telugu: అష్టా చమ్మా)) is an Indian board game, played during the era of kings. clarification needed This game was used to improve eye-to-eye coordination, and to teach teenagers war tactics and strategy.
Ashta Chamma Game Online
Ashta Chamma | |
---|---|
Directed by | Mohan Krishna Indraganti |
Produced by | Ram Mohan P |
Written by | Mohan Krishna Indraganti |
Starring | Colours Swathi Nani Srinivas Avasarala Bhargavi Tanikella Bharani |
Music by | Kalyani Malik |
Cinematography | P.G. Vinda |
Edited by | Marthand K. Venkatesh |
Release date | |
Country | India |
Language | Telugu |
Ashta Chamma is a 2008 Telugucomedy film written and directed by Mohan Krishna Indraganti. The film deals with four quirky characters interwoven in a romantic narration. The film stars Colours Swathi, Nani, Srinivas Avasarala and Bhargavi in the lead with Tanikella Bharani in a supporting role.[1][2] The movie is an adaptation of Oscar Wilde's play The Importance of Being Earnest. Upon release, the movie received positive reviews and became a super hit at the box office. Colours Swathi and Nani's performances were the main highlights of this film.
Plot[edit]
The movie starts with a small introduction that all the female fans of actor Mahesh Babu were 'angry' with him when he got married. Even Lavanya(Swati Reddy) is one of them. Although, her aunt Mandira Devi(Jhansi) keeps telling her that it's not possible to get her married to Mahesh, she pays no heed and stays depressed for days. Finally, she compromises with her aunt by demanding that her husband's name must be Mahesh. Her aunt relents and starts the search for the groom, though in vain.
Her neighbor, Anand(Srinivas Avasarala), promises to help Lavanya by finding a seemingly perfect 'Mahesh.' Finally, as all hope seems gone, Anand meets someone named Mahesh(Nani) accidentally in a bar. He becomes friends with him and sees that Mahesh is a classy, handsome guy. After 'testing' him, Anand introduces Mahesh to Lavanya and the couple seem destined to be together forever. Then one day Lavanya reveals her passion for the name of 'Mahesh' and she reveals the reason that she loves him because his name is Mahesh. The reason utterly shocks Mahesh. Then in drunken state he shares the conversation had with Lavanya to Anand. The next morning, Anand finds a picture of a girl in Mahesh's wallet. The picture has a note on the back, addressed to a 'Rambabu.' Anand asks who Rambabu is, and Mahesh reveals the twist: his name is actually 'Rambabu.'
Then Rambabu narrates his story to Anand, which starts at a village called 'Lakkavaram.' Rambabu is the village head and all people of the village treats him as a god. He has a sister called Varalakshmi (Bhargavi) (the girl who is in the photo which Anand found) and Ammaji (Hema) a caretaker to Varalakshmi. After his father's death Rambabu became lonely and he decides to take a break from his Godly image. So he went to Hyderabad and enjoys as Mahesh. He lied her sister that he was going to meet his friend Mahesh for a business purposes in Hyderabad and changes his identity to Mahesh and lives in fullest.
After knowing this, Anand decides to be loyal with Rambabu. Then suddenly Lavanya calls him and arranges a meeting with her aunt. Later in the meeting Mandira mistreats Rambabu as a roadside romeo and bangs him out. Then Anand advises Rambabu do not make any further move until he makes a plan.
Then Anand suddenly changes his plan and shifts to Lakkavaram to meet Varalakshmi. After meeting with Anand she falls for him at first sight. There Anand announce himself as Mahesh and starts romancing with Varalakshmi. Then Varalakshmi calls his brother and tells about the entry of Mahesh. Rambabu understands the situation warns Anand to leave his sister and he gave a strict instruction to Ammaji to look an eye on the both till he comes to the home. Meanwhile in a farm, Anand comes to know about the Varalakshmi's passion on the name of Mahesh. Anand became tensed and decides to change his name to Mahesh and meet Sarva sarma(Tanikella Bharani), an old bachelor priest who loves Ammaji, and makes an agreement for 2 lakhs to change his name to Mahesh traditionally. Meanwhile tensed Rambabu rushes back to home and warns Anand to leave his sister.
Then Anand encourages Lavanya to elope and invites her to Lakkavaram. Then Lavanya gives a message of eloping to her aunt through their maid and goes to Lakkavaram there she meets Varalakshmi and misunderstandings aroused creates a lot of chaos. After knowing Lavanya's arrival Rambabu became tensed and tries to stop her but it is too late. Lavanya and Varalakshmi understands that there is no person called Mahesh. They has been cheated by their respective boyfriends. Then Rambabu,Varalakshmi and Anand tries to convince her but all goes into vains. Then Lavanya decided to go back to Hyderabad but there is no buses to Hyderabad that day so there is no option left she decided to stay back with them for the next day.
To stop Lavanya, Anand makes another plan and he makes a call to Mandira who is just came from out of station unknowing of facts. Then after knowing the situation Mandira's best friend Amrutha(Madhumani) makes her confident. Then Mandira takes the call of Anand and decided to visit Lakkavaram. Meanwhile Rambabu also makes an offer to Sarva Sarma to change his name to Mahesh traditionally. Then he reveals agreement with Anand. Then the angered Rambabu quarrels with Anand and warns to leave the name, Varalakshmi and Lavanya to him.Later Anand and Varalakshmi reconciles.
Then Lavanya is ready to go back to stop her all the situation became a lot of chaos. Then Mandira enters the Rambabu's home and observes the sites and places of Rambabu accepts their love. But Lavanya does not want to forgive him. It becomes another quarrel between themselves. Then Ammaji has came back from pilgrimage(after Rambabu came back she went to the pilgrimage for peace).
Then suddenly Mandira recongnise her and asks about the baby which she had stolen earlier. Then Ammaji reveals that her real name is Anasuya. Who once worked as a caretaker to a baby boy which she had left in railway station to watch Krishna Ghattamaneni for a while. After knowing the baby was missed the feared Anasuya ran away and worked in various places for 4 years and finally settled as caretaker to Rambabu. Then a sudden reaction came from Rambabu asks her any proofs then she tells about a pink towel with an alphabet 'A' wrapped on baby. Then Rambabu opened his private box and showed the towel to Anasuya then she recognize the towel is the same. Then Rambabu reveals that he is an adopted son to his father. His father found him in a train there is no details about the baby so he adopted the baby as his. He confessed this facts in his death bed with his son.
After knowing the truth Rambabu misunderstands Anasuya as his real mother but Mandira reveals that he is the son of Amrutha. After missing of baby she had been depressed a lot she took some time to become normal. Later Mandira informs about her son to Amrutha. Later all reconciles. Then finally Lavanya again starts to go back then Amrutha reveals that Rambabu original name is also Mahesh babu which they kept before he missed.
Then finally Lavanya accepts Mahesh's original name and calls him as Rambabu and they reconcile. Then Anand and Varalakshmi decided to get married with no objections. Then with the order of Rambabu, Anasuya accepts the proposal to Sarva Sarma and they decided to get married. Then finally the film ends with an interesting turn that Mandira reveals her secret crush on Pawan Kalyan.
Cast[edit]
- Colours Swathi as Lavanya
- Nani as Rambabu / Mahesh
- Srinivas Avasarala as Anand
- Bhargavi as Varalakshmi
- Tanikella Bharani as Sarva Sarma
- Hema as Ammaji / Anasuya
- Jhansi as Mandira Devi
- Vasu Inturi as Ranga
- Sivannarayana as Anand's father
- Ragini as Anand's mother
- Madhumani as Amrutha, Mahesh's long lost real mother and Mandira Devi's best friend.
Production[edit]
Indraganti debuted with the National Film Award-winning Grahanam (2005) and followed it up with Mayabazaar (2006). While working on the characters, the story became more female-centric and thereby departed from Wilde's narration. After working on the story's draft of 225 pages for about two months, he began fine-tuning it for another few months.[3] The film was produced by Ram Mohan, his first production venture. Mohan, a management graduate from Indian Institute of Management Ahmedabad, previously worked for UTV Software Communications. While Kalyani Malik was hired to compose the music and the background score, Marthand K. Venkatesh was chosen as the film's editor.[3]
The film is named after Ashta Chamma, a game from the South Indian state of Andhra Pradesh. The game, which is otherwise known as Ludo, was released as part of the film's promotion.[3]
While Indraganti wanted Bhumika Chawla to be cast in the leading role, he chose Colours Swathi in the supporting role. However, when he was unsuccessful in hiring Chawla for the film, he promoted Swathi to the lead role.[1] Swati held a good opinion about Indraganti, whom she thought to be quite an educated director.[4] After confirming Swathi for the role, Indraganti was scouting for three more actors to form the primary cast. During this period, Swathi completed the Tamil film, Subramaniapuram.[4]
Soundtrack[edit]
No. | Title | Singer(s) | Length |
---|---|---|---|
1. | 'Nammalo Ledo' | Sreerama Chandra Mynampati, Manasa Veena | 4:46 |
2. | 'Hello Antoo' | Sushma, Sri Krishna | 4:07 |
3. | 'Aadinchi Ashta Chamma' | Sri Krishna | 3:41 |
4. | 'Thidathara Kodathara' | Sreerema Chandra Mynampati | 4:22 |
5. | 'Ashta Chamma Theme' | Sushma | 3:16 |
Awards[edit]
- Filmfare Awards South
- Best Actress – Telugu - Swathi
- Nandi Awards
- Akkineni Award for Best Home-viewing Feature Film - Ram Mohan
- Best Actress - Swathi
References[edit]
- ^ abRajamani, Radhika (1 September 2008). 'Taking on Oscar Wilde!'. Rediff.com. Archived from the original on 7 September 2008. Retrieved 7 September 2008.
- ^'Interview with Mohana Krishna Indraganti'. Idlebrain.com. 10 July 2008. Archived from the original on 9 September 2008. Retrieved 9 September 2008.
- ^ abcRajamani, Radhika (4 August 2008). 'When ludo inspired Mohan Krishna'. Rediff.com. Archived from the original on 7 September 2008. Retrieved 7 September 2008.
- ^ abRajamani, Radhika (1 September 2008). 'The transformation of Swati'. Rediff.com. Archived from the original on 6 September 2008. Retrieved 7 September 2008.
External links[edit]
Ashta Chamma Game Images
- Ashta Chamma on IMDb
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Ashta_Chamma&oldid=916865149'
(Redirected from Ashta Chamma (board game))
JuniorBoard
SeniorBoard
Chowka Bara (Kannada: ಚೌಕ ಬಾರ) or Ashta Chamma (Telugu: అష్టా చమ్మా) is a two- or four-player board game from India. This game is an example of a “fully observable” system that has an element of chance introduced by the roll of special dice and an element of strategy (the strategy being the pawn the player decides to move after the roll of the dice). While traditionally played with 4 or 6 cowry shells, dice can also be used.
History[edit]
The game of Chowka Bhara is one of the oldest board games extant, still being played in certain parts of India. There are references of this game in some ancient Indian epics like the Mahabharata.
Names[edit]
This game is called by various names in different languages in different regions of India. This list shows the name, the language and then the region:
- Chauka Bara - Kannada - Mysuru region
- Katte Mane - Kannada - Rural Mysuru
- Gatta Mane - Kannada - Rural Mysuru
- Chakaara or Chakka - Kannada - North Karnataka
- Pakidakali - Malayalam - Kerala region
- Ashta Chamma - Telugu - Andhra Pradesh/Telanganaa
- Daayam or Thaayam - Tamil - Tamil Nadu
- Atthu - Hindi - Madhya Pradesh
- Kanna Dudi - Hindi - Jabalpur,Madhya Pradesh
- Kavidi Kali - Malayalam - Kerala
- Chung - Hindi - Madhya Pradesh
- Champool/ Kach kangri - Marathi - Maharashtra
- Chomal Ishto - Gujarati
- Kaangi chaala - Gujarati
- Changa po - Rajasthan
- Cheeta - Madhya Pradesh
Setup[edit]
Chowka bhara normally has a 5x5 square board and four players, but one can also increase the number of squares depending on the number of players to any odd number squared (for example, 11x11). Assuming the size of the board is NxN (with N being odd), then each player will have N-1 pawns.
The 5x5 version is shown in the example diagram. Four players each have four pawns, starting at different positions at the four crossed squares at the outermost ring.
Play[edit]
Cowrie shells used as dice, though in this picture six were thrown instead of the four used in this game. Shows three as is and three inverted.
The game is controlled by throwing four cowry shells and counting how many are 'as it is' versus those that land 'inverted': if all four shells land inverted it is called 'chamma' and if all land as it is then it is called an 'ashta'.
Each player takes a turn to roll the cowrie shells. The mouth of the shell landing upwards has a value of 1 and downwards has a value of 0. However, if every shell shows a value of 0, then the value of the roll is 8. Therefore, the possible values are 1, 2, 3, 4 and 8. Casting 4 or 8 gives the player an additional turn, which can continue until that player rolls a number other than 4 or 8 (namely 1, 2, or 3).
Depending on the number rolled, the player can move one (or more)[clarification needed] of their pawns that many number of squares on the board. Each player has a fixed path to move pawns, which is in an anti-clockwise direction. The path for Player 1 is given in the example diagram. Each player's piece must completely traverse the outer squares before moving into the inner squares.
The tokens enter the board only after a Chamma or Ashta is thrown. Since each cowrie carry 2 points, 2 tokens for Chamma and 4 tokens for Ashta are entered on the board. The tokens travel anti-clockwise in outer squares, clockwise in inner squares and finally lands up in central square (home), with a throw of Ashta or Chamma. If a player’s token lands on a square occupied by opponent’s token, then the opponent’s token is 'killed' and the player gets an extra turn to play. The killed token returns to its starting home square and has to go round all over again. In crossed boxes, killing is not possible. When a token reaches the square left of its home square, it further moves up into the inner squares and now moves in clockwise direction. However the tokens enter the inner squares, only when at least one of the opponent's tokens are killed. Otherwise they keep circling around until at least one of the tokens of opponent is killed by them. Every token need not kill an opponent. Each token finishes its race when it manages to get into the home. The first player to get all his tokens into home wins the game.
Whenever a Chamma or an Ashta (4 or 8) is obtained during a throw of cowry shells, the player gets a bonus turn to throw the cowries. When a player cuts an opponent’s token, he gets an extra turn to play. During an extra turn, either the same token or some other token can be played. If a player throws either a Chamma or an Ashta three times consecutively during his turn, he is out, and cannot use any of the moves. If a player has cut once, all the coins can move into the inner circle, not necessary for every coin to cut opponent. When most of the tokens are dead, it is possible to bring back the dead tokens. For Ashta, 2 tokens and for Chamma 1 token can be brought back.
Cowries and their values:
- 3 as it is, 1 inverted - Move 1 square
- 2 as it is, 2 inverted - Move 2 squares
- 3 inverted, 1 as it is - Move 3 squares
- 4 inverted Chamma - Move 4 squares
- 4 as it is Ashta - Move 8 squares
In Senior board (8x4=32) tokens of four distinct colors are used. Since each cowry carries 1 point, 4 tokens for Chamma and 8 tokens for Ashta are entered on the board. The rules of playing Senior board is same as that of Junior board. When most of the tokens are dead, it is possible to bring back the dead tokens. For 8, 1 token, for Ashta, 4 tokens and for Chamma 2 tokens can be brought back
Cases when cowries are cast:
- 1 inverted and 7 as it is; move 1 square
&In some places there is no move of 1. If you throw 1 inverted and 7 as it is ; you move 11 squares and this is also a bonus chance.
- 2 inverted and 6 as it is; move 2 squares ;
&In some places a player can move Two tokens opposite of the closing square and by throwing 2 one can declare Two tokens finishing the race. As 1 doesn't exist. But making two tokens stand opposite the clearance square also puts the player at higher risk as the opponent can kill two tokens at one time and they have to do the whole race again.
- 3 inverted and 5 as it is; move 3 squares
- 4 inverted and 4 as it is; move 4 squares
- 5 inverted and 3 as it is; move 5 squares
- 6 inverted and 2 as it is; move 6 squares
- 7 inverted and 1 as it is; move 7 squares. If one gets 7 he cannot kill a opponent token by this move and can only carry on a movement normal.
- 8 inverted Chamma; move 4 squares
OrIs considered as 12 and gets a bonus to throw again. In ashta chamma played by Telugu people of Andhra Pradesh.
- 8 as it is Ashta; move 8 squares
- 8 inverted drakshi move 16 squares
Objective of the game[edit]
For a player to win, he/she must move all their pawns to the center square.
Rules[edit]
This game has several intricate rules which need to be followed. Although there are several variations of this game, the following rules are for the standard implementation.
1. A player casts the shells to determine the number of square his/her pawns can move. If a player has cast 1,2 or 3, then he/she needs to choose one of their pawns and move it that many squares along the path designated for that player. The player needs to be able to smartly choose a pawn to move, so that it optimizes his chance of winning the game.If a player has cast either a 4 or an 8, the player will have another turn to cast the dice. The player does not have to move any of his pawns until he has cast 1, 2, or 3.
For example, if a player casts a 4, he will get another chance to roll the dice. If on the second turn he gets a 3, then the player can move one of his pawns 4 squares and one of his other pawns 3 squares. He can of course choose to move the same pawn (4+3) 7 squares if he wants to. This argument can be extended to the player getting 3 or more consecutive turns.
2. 'Hit': Pawns of two different players cannot exist in the same square, other than a 'Safe' square, which are marked with an X in the figure. For a 5x5 board this is simply the starting positions of each of the players and the center square. However, for higher dimension boards, more safe squares can be added symmetrically across the board.
So if the pawn of player X lands on the same square of a pawn of player Y, then player X has 'hit' player Y. Player Y's pawn is returned to its starting square and this pawn needs to start over. For a player's pawn to progress into the inner squares, he should have 'hit' at least one of his opponent's pawns. This condition is imposed on the player and not on his pawn. For example, even if one of the player's pawns has hit one of the opponent's, then all his other pawns will be eligible to enter the inner square. If it so happens that a player cannot move any of his pawns because he has not 'hit' any of his opponents, then the player will lose that turn.
3. 'Double': It is possible for a player to have two of his pawns in the same square. This is called a 'double'. If a player forms a double on the outer square, then it blocks the opponent's pawns behind him for one move; i.e. if an opponent's pawn crosses the double, then that move is voided and the opponent loses a turn. However, on the next turn for the same opponent, his pawn can go past (or 'cross') the double. This rule is applicable for every opponent of the player in the game.This rule is not valid once the double is formed on the inner squares. For the player forming the double, there are two choices on his subsequent moves. He can 'break' the double by moving only one of the pawns in it, or keep the double and advance the pawns together. In case a player has got multiple turns (as he may have thrown 4s and 8s), he can treat the double as one pawn and make it move to one of the values on the dice.
4. Double vs Single: It is not possible for a single pawn to 'hit' a double. A player cannot move his single pawn to the same square as an opponent's double. A player cannot move past an opponent's double for 1 move. However, a double can 'hit' a single pawn, and make it move back to its home square. If 2 singles are in the same square,then the double can 'hit' only one of the singles.the other single is not affected at all.
5. Reaching the central square: A pawn needs to reach the central square exactly. For example, if a pawn is 3 squares away from the center and the player throws a 4, then that pawn cannot be moved. If that is the only pawn left for the player to move (which may be because of a variety of reasons such as being blocked by double, or by virtue of being the last pawn left), the player will lose his turn.
Tools[edit]
- Four pawns per players (Maximum players - 4, Minimum players - 2)
- Four tamarind seeds or four shells or a dice
- Piece of chalk
- An even surface for the board and to roll the dice (draw 5x5 square on the plane space)
Ashta Chamma Game Telugu
Popular culture[edit]
Ashta Chamma plays a pivotal role in the 2006 Indian art house film Vanaja.
In 2008, a Tollywood comedy film, Ashta Chamma, was released, which was written and directed by Mohan Krishna Indraganti. The film deals with four quirky friends interwoven in a romantic narration.
Ashta Chamma Game Download
See also[edit]
Bibliography[edit]
- Mahabharata, Ved Vyasa
- Traditional Board Games of India, Raghu Dharmendra, Chauka Bara
- Peddabala Siksha (Telugu Encyclopedia) - by Gajula Satyanarayana
Ashta Chamma Serial
External links[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Chowka_bhara&oldid=908358595'